
Break The Chain




Description
Break The Chain
01/12/2020 - 08/02/2021
You work in a factory where your actions are noted and give you points. A ranking is made every day. Something tells you that you better not be last, the first place will surely be your ticket out. However, a discovery could change your plans.
Break the chain is a 10 minutes demo of a narrative game with 2 main branches. You can act as a model employee and rise in rank in the factory or escape from the hellish assembly line.
Keep your eyes open, the door of the forbidden room seems to have been opened by a previous person, follow his steps to try to escape. You have to make some tools to unscrew a vent, pick a lock and so on... The broken parts of the assembly line will surely be useful, memorize well the ones you need! But the only time you can get them back is when you drop your defective parts in the incinerator. However, this time is counted and if you are not crafting items, you lose places in the ranking, so be careful not to finish last!
Project
Platform
PC
Engine
Unreal Engine
Language:
Blueprint
Production time:
approximately 2 months
Team:
4 Gameplay Programmers
My Work
Game Design / Narrative Design
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First pitch
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Creation of Narrative Design documents with the team (Timeline, UX Graph, World Focus Diagram)
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Creation of the Game Feel document with the team
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UI
Programming :
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Inventory system
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Incinerator
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Musics and sounds manager
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Visuals effects : alarm, arrows...
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UI